Beta Ends Today
Happy Monday, everyone! As Genfanad is right around the corner, its time for us to say goodbye to the Beta. Thank you all so much for playing the game, joining us in our stress tests, leaving feedback, participating in events, and sharing Genfanad with your friends!
It’s been awesome seeing all of you guys messing around in the Beta-- and now we’re super excited for you all to jump in once the game launches!
Reminders and Announcements
Now that Genfanad is about to release, next week is gonna be hectic! If you were overwhelmed by the number of events, livestreams, games, and content these past few weeks; get ready to be blown away once the game launches!
Video interviews, devlogs, gameplay showcases, developer streams… those are all coming next week! So, strap in and get ready.
Also, now that you all have gotten a taste of Genfanad, why not head over to our Facebook page and leave us a review? Click here to be brought to our reviews page and tell us your thoughts!
And just a quick reminder for those who haven’t yet: Wishlist the Game on Steam! It’s literally coming out in a few days, so make sure not to miss it!
1. Well hello there, who are you and what do you do on the team?
I’m Lucas— a long time business owner from the education sector turned game developer, in pursuit of the dream of working with that which I love. I started in Genfanad in the Maps Design team, but eventually assumed a second role, as the producer.
2. Nice! What's it like being Genfanad's producer?
It's like being a community manager of a group of highly motivated and talented people! Most of the time I'm just making sure that everyone is well informed about the production details.
Other times I help build bridges between departments so that better collaboration happens.
3. Hmm, what do you like working on the most?
I am still a game developer at heart, so working on the actual game is to me the best part of the job. I enjoy the creative side of the job very, very much. Brainstorming sessions to me are some of the most fun things we can do. I love the feeling of planning a design and then seeing it come to fruition. I also enjoy the technical aspect of things, like scripting.
4. Now that the game's release is getting close, what have you been busy with?
Planning, planning, and planning! We have many, many updates scheduled to be released. Making sure that the updates are being put together in a timely manner is my current most important responsibility.
5. Anything else you'd like to say to the players?
Genfanad is more than a live game. It's ALIVE!
The player's input and participation in the entire process has been crucial in the shaping of the project. Genfanad is as much a reflection of everyone's input as it is of our designers. So keep on giving us your insights and feedback. We feed off that energy and the game is all the better for it.