Some NPC AI Changes
Welcome back, everyone! Let’s all take a look at what we’ve added to the game for this first week of November!
Firstly, we’ve updated our NPC’s AI, which includes changes such as Wandering NPCs no longer choosing distant locations to move towards, and Aggressive NPCs occasionally looking around to see if they can spot anyone, while also keeping aggression on players in combat.

New Areas and a Quest!
Head on back to Reka Valley and you’ll find two new map segments to explore! And while you’re there, make sure to complete the new quest you’ll find, “Clearing the Field”.
Plus, for all of you botanists, Apple Trees are now available to collect! Better get collecting for that Fall spirit!
Tweaks and Fixes
For this week, we did a few rebalances, such as Vitality no longer being considered in the combat level formula, and tweaking around the Baby Elemental’s drops. Of course, that’s along with another ton of visual and bug fixes!
Also, magic attacks against players will now have their damage reduced by approximately 80%. Alongside this, players can no longer log out immediately after combat. After taking any form of damage (even a 0 hit) a 30-second timer will occur before the player is allowed to log out. All of this, plus a boatload of bug fixes!
We also fixed some stretching and clipping on your player characters. As always, don't forget to check out the full patch notes over in the Discord!
That’s all from us for this week, thanks again and see you soon!