Micro Dungeons and New Changes

Friday, January 20, 2023

Micro Dungeons & A Quest!

Welcome to this week’s update! Today, we’ve added three micro dungeons to the game— an underground ravine crossing, a dirty basement, and a little something near Emerald City… so be sure to look around and see if you can spot them!

We’ve also got a new quest for you— help an embarrassed noble to cover himself in "Adventurer, Fetch My Pants"! Meet Kenneth the Pantsless outside the tavern in Coyn, and embark on a perilous journey to retrieve the "stolen" clothing.

Some New Changes

The character customization window, also known as the tutorial mirror, has been updated with a new design that is more consistent with the rest of the user interface. This change will improve the overall aesthetic of the game and make the character customization window feel like a more integrated part of the game's UI.

We’ve also added support for persistent buffs. This feature will help players to personalize their gaming experience and make their characters more powerful, which will give them an advantage in combat and exploration.

Doors can also no longer be repeatedly shut. This means that once a door is closed, it cannot be opened and closed again immediately. This is done to prevent players from exploiting the game mechanics.

Finally, the trading feature in the game will now visually remove items from the player's inventory when they are added to a trade. This makes it clear to the player what items they are trading and will help prevent mistakes when trading with other players. This change will help to create a more user-friendly and intuitive trading experience for the players and will make it easier to manage the inventory.

Bug Fixes Galore!

A change was made to the client's inventory code in order to fix bugs and improve the visual consistency of the inventory system. This was done to improve the overall user experience when interacting with the inventory and to ensure that the inventory functions properly and accurately.

We’ve also fixed the issue with crates having no collision detection within the ice dungeon, and a few walkable tiles inside a model in Coyn has been fixed. Finally, we fixed a massive memory leak on the server that was causing performance to slowly degrade over time.

As always, thank you for your continued support, and check out our Discord for the complete patch notes. See you all in the next update!

We're not ready for you to play yet, but we'd love to tell you when we are!

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